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62Aid Station

AID STATIONRACE CRAFTJul 13, 20266 MIN

Get In, Get Out: Aid-Station Strategy That Saves an Hour

Eight aid stations at 12 minutes each is 96 minutes standing still. At 5 minutes it's 40. That 56-minute swing is free finish time you never had to train for — here's the in-and-out drill that banks it.

By AID STATION Editorial

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Get In, Get Out: Aid-Station Strategy That Saves an Hour

The cutoff clock does not stop when you reach the table. That is the whole strategy, and almost nobody races like they believe it.

Pull any 100-miler's timing data and look at the two columns that matter: IN and OUT. The gap between them is the story of the race. Two minutes means a runner who filled bottles, grabbed food, and left. Forty minutes means the chair got them. Same fitness, same course — one of them finishes an hour ahead, and the difference was never their pace.

The Math Nobody Runs

A 100K has eight to ten aid stations. A 100-miler has fifteen to twenty. Say you hit eight aid stations in a 100K. Here is what your stops cost you:

  • Average 12 minutes per stop — a relaxed, chatty, sit-down-for-a-second pace — and you have spent 96 minutes standing still. Over an hour and a half of your finish time, motionless.
  • Average 5 minutes per stop — efficient but not frantic — and you have spent 40 minutes.
  • The difference is 56 minutes you did not have to train for. It is free.

Nobody blinks at doing a hill-repeat block to get 20 minutes faster. The same runner then donates an hour back at the tables. Aid-station discipline is the highest-return training you will ever do, because it costs zero fitness.

Where the Time Actually Leaks

Time does not vanish at aid stations in one big chunk. It leaks:

  • The chair. Sitting down resets your legs' willingness to move. A 30-second sit becomes six minutes because standing back up is a negotiation.
  • Mixing drinks at the table. Scooping powder, finding water, stirring — three minutes per stop, eight stops, and that is your entire margin gone.
  • Decision paralysis. Standing at the food table deciding. If you are choosing at the table, you are already losing.
  • "Just a second." Fixing a shoe you could have fixed while walking. Telling the volunteer about your day. The bathroom line you could have skipped two stations ago.

The System: Decide Before You Arrive

Fast aid stations are not about rushing. They are about having already decided. The runners who fly through the tables look calm because every choice was made a mile out.

Run your list on the way in. In the last half-mile before a station, say it out loud: bottles, gel flat, salt, headlamp check, out. You arrive knowing exactly what you are there for.

Eat and drink on the move. The station is for restocking, not dining. Grab the quartered PB&J, the boiled potato, the cup of flat cola, and walk out eating. Chewing does not require standing still.

Make the handoff a swap, not a refill. This is where gear pays off. If you race with soft flasks, you or your crew swap empty-for-full in seconds instead of standing at the water jug. A race vest built around two high chest flasks is the difference between a ten-second swap and a two-minute fill — pick the carry system that lets you leave fastest, which is its own vest-versus-belt-versus-handheld decision.

Pre-mix your fuel. The single biggest table time-sink is making drinks. Portion your endurance drink mix into labeled bags before the race so a bottle is thirty seconds of pour-and-shake, not three minutes of scoop-and-stir. If you have crew, they make bottles while you eat; if you have drop bags, the pre-portioned bag is waiting.

When You Should Actually Stop

Efficiency is not the same as never stopping. Some problems are worth minutes because they save you from a DNF:

  • Feet. A hot spot at mile 30 is a two-minute tape job. Ignored, it is a silver-dollar blister at mile 55 and a limp to the finish. Sit for the foot fix. It pays for itself.
  • Stomach reset. If you are nauseous and behind on calories, five minutes of ginger, broth, and flat cola beats death-marching the next leg unable to eat.
  • Night transition. At the drop-bag station before dark, take the time to get your headlamp, warm layer, and second light sorted. Fumbling in the dark on the trail costs more than the deliberate stop did.

The rule: stop for problems that end races, sprint through everything else.

The Crewless-Station Drill

Most of your stations will not have crew, and the drill still works — it just moves onto your own shoulders. At a self-serve station you are the pit crew: hit the water jugs first while the line is short, top both flasks, then move to the food table with your carry already handled. Pre-portioned fuel waiting in a labeled drop bag turns the same thirty-second pour you would have handed a crew into a thirty-second pour you do yourself. Volunteers are there to help, not to read your mind, so ask for exactly one thing — "broth and a boiled potato, please" — and keep your hands and your feet moving while they get it. The runners who look slow at crewless stations are the ones who arrived without a plan and started deciding at the table.

Don't Bank the Wrong Thing

There is a failure mode on the other side. Runners who read "get in, get out" sometimes decide to bank time by running the early legs too hard, then blow up at mile 45 and sit in a chair for forty minutes because their body quit. You cannot out-hustle the tables into a negative split you did not earn.

Bank minutes at the aid stations. Bank effort on the climbs by hiking them early. Those are the two levers, and they work together: a controlled early pace plus disciplined stops is how a mid-pack runner walks in an hour ahead of someone fitter who chaired every station.

If you have people helping you, this all compounds — a prepared crew turns a five-minute stop into ninety seconds, which is most of what a good crew is actually for. To see the in-and-out drill run across a full day, follow a 100K station by station, and when you are building the kit that makes fast stops possible, start with our gear picks.

FAQ

How much time do you actually lose at aid stations in an ultra?

More than you think. Averaging 12 minutes across eight stations in a 100K costs about 96 minutes of standing still; averaging 5 minutes costs 40. That 56-minute swing is pure finish time, and it requires no extra fitness — just a plan you run before you arrive at each table.

What is the ideal time to spend at an aid station?

For most stations, aim for two to five minutes: swap bottles, grab food to eat on the move, and leave. Reserve longer stops for genuine problems — taping a hot spot, resetting a wrecked stomach, or transitioning to night gear at a drop-bag station. Everything else you handle while walking out.

Should you sit down at aid stations during a 100-miler?

Only for a specific job, like a foot repair or a needed nutrition reset — and set a hard time limit before you sit. The camp chair is the most dangerous object at any aid station, because sitting resets your legs' willingness to move and a planned 30-second sit routinely becomes a six-minute one.

How do you make aid-station stops faster?

Decide before you arrive by running your checklist in the last half-mile, eat and drink while walking out instead of at the table, pre-mix your fuel into labeled bags so bottles take seconds, and use a carry system with quick-swap soft flasks. If you have crew, hand them the work while you eat and keep moving.

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